Dr. Faz's Mean Moveset Machine

FazDude

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Ayo, chaps. This is pretty much a forum for my Smash moveset concepts. Some will be forum posts, while others will have links to Google Docs dependng on how things go.
 
My first moveset will be an import of one from SB:
Been meaning to give this thread a shot for a while. Here's my first pick:

RedToons-Mad.png

Red Ruffles Some Feathers!
Franchise: Angry Birds

"Mechanic": The Angry Birds
Some of Red's moves replace him with other birds from the Angry Birds series, with them appearing and disappearing in a puff of feathers. While this results in hitbox size differences with some attacks, all birds which replace Red use the same weight as him for balancing purposes.

  • Jab: A simple peck straight forwards. A spammable single-hit jab like Pikachu's.
  • Dash Attack: Red lunges forward for a shoulder bash-esque body blow, referencing the Angry Birds Cinematic Trailer.
  • Forward Tilt: Red squawks, producing a short-ranged sound wave in front of himself.
  • Up Tilt: Red hops into the air and performs a somersault, being a brief nod to an "idle" animation the birds have in the slingshot games.
  • Down Tilt: Red pecks at the ground. Not as spammable as Jab, but stronger.
  • Forward Smash: Red pulls himself back in a slingshot before launching forward. This attack can be angled and propel Red off-stage, meaning it can be used for aerial combos.
  • Up Smash: Matilda takes Red's place, launching herself upward with an explosive egg. This move's endlag ends while Matilda/Red is in the air, allowing for aerial follow-ups.
  • Down Smash: Hal takes Red's place and performs a breakdance spin, hitting on both sides of himself with his beak.
  • Neutral Air: Red is replaced by Bubbles, who quickly puffs up as a weak, but high-range get off me option. He then deflates before Red reappears.
  • Forward Air: Red pecks forward thrice as an autocombo.
  • Back Air: Red swings his tail feathers behind him.
  • Up Air: Red looks up and squawks, prompting the three Blues to leap out from behind him, flying upward at three different arcs.
  • Down Air: Silver takes Red's place and drops downwards for a spiking stall and fall attack.
  • Grab: Stella appears beside Red and blows a bubble, trapping the opponent within it.
  • Pummel: Red pecks at the bubble.
  • Forward Throw: Red pops the bubble by ramming himself into it, launching the opponent.
  • Back Throw: Red grabs the opponent with his beak and performs a judo throw with them, launching them backward.
  • Up Throw: Melody appears beside Red, sucking up the opponent and launching them upwards.
  • Down Throw: Terence suddenly appears and drops down onto the opponent.
  • Neutral Special: Mighty Feathers
    • Red is surrounded by a swirl of feathers, being able to lock onto any nearby opponent and launch himself into them. Unlike Sonic's Homing Attack, Red travels in a straight line. If no opponents are near Red when he launches himself, he travels at a slight vertical angle, allowing the move to be used as a fringe recovery tool.
  • Side Special: Chuck Time
    • Chuck replaces Red and zooms forward, launching all opponents in his path. However, this move deals low shield damage and stops Chuck if he hits a shield. Red regains his place once the move ends.
  • Up Special: Slingshot
    • On the ground, Red pulls himself back in a slingshot, being able to aim himself in a full 360-degrees (with a trail indicating the arc he will travel in). Once the special button is released, Red launches himself, putting him into "flight mode". While in flight mode, Red is followed by a trail of feathers and is limited to using his aerial and special attacks (barring Slingshot). He also has no influence over his direction, instead being locked to the arc he was traveling in (unless he gets hit or enters freefall, both of which cancel out flight mode). Using any special move decreases its startlag, but puts Red into freefall afterward.
    • In the air, the move is mostly the same, but does not slow Red's fall at all until he's launched.
  • Down Special: Bomb
    • Bomb replaces Red and explodes after considerable windup, dealing major damage ala the Falcon Punch. This puts Red into freefall once Bomb disappears.
  • Final Smash: Mighty Eagle
    • Red throws a can of sardines forward. After it travels a fixed distance (stunning any opponent it hits on the way), the Mighty Eagle swoops in in an arc to snatch up the fish and deal major damage to opponents.
  • Colors
    • Red (default)
    • Blues' color scheme
    • Chuck's color scheme
    • Bomb's color scheme
    • Matilda's color scheme
    • Bad Piggy green
    • Space Red (costume swap)
    • Knight Red (costume swap)
  • Entrance Animation
    • Red is launched into view from off-screen, crashing into a piggy fortress. As the fortress is reduced to rubble, Red shakes himself off and enters his battle stance.
  • Taunts
    • Up: Red screams in anger.
    • Side: Red raises his eyebrows as he smugly laughs.
    • Down: Red pulls out an egg, inspects it while darting his eyes back and forth suspiciously, and then puts it away.
  • Victory Animations (victory theme)
    • A Minion Pig is seen approaching Red’s eggs, but he quickly bashes them off-screen and glares at the camera.
    • Red cheers after three stars appear over his head, referencing the star scoring system from many Angry Birds games.
    • The entire Flock fawns over the eggs while Red glares at the camera. This resembles the title card of Angry Birds Toons.
  • Boxing Ring Title: The Furious Fowl
  • Kirby Hat: Kirby dons a hastily-made Red costume, resembling a red version of Piggy McCool's outfit.
 

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