Tougon
New member
- Joined
- Oct 4, 2024
- Messages
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- Reaction score
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- Pronouns
- He/Him
WARNING: This moveset contains spoilers for Danganronpa, Danganronpa 2, and Danganronpa V3. Only open spoiler boxes if you've already completed the chapter(s) listed.
(This moveset is too large to fit in one post I'm in tears)
Overview
The Culprit (also known as “The Cuer” in Danganronpa's gallery mode, “The Blackened” by frequent liar Monokuma, and occasionally “The Killer” or “The Suspect”) is a recurring “character” throughout the Danganronpa series. This shadowy figure acts as a stand-in to obscure perpetrators and preserve the mystery in various CGs and minigames. Most notably, The Culprit appears in the Closing Argument comic minigame in nearly every case. As this character appears in every game, possesses a vast amount of moveset potential, and doesn't explicitly spoil anything unless one already knows what their moves reference, they are unquestionably the best choice to represent the series.
In Smash Bros., The Culprit fights with the various improvised murder weapons used throughout the series. They also come equipped with some of the dastardly tricks various perpetrators have used to try disguising their crimes. As one would expect of attacks that caused instant or near instant death in the source material, The Culprit boasts extreme power in their Smash Attacks and select other moves as well. Uniquely, if these moves connect at high enough damage, the target is instantly KO'd instead of launched. As in the games, The Culprit aims to mess with their opponents by forcing them into situations where they have the upper hand and can deliver lethal blows.
Attributes
Fighter Ability: Graduation - Some of The Culprit’s moves are Lethal. If these moves connect and the opponent is damaged enough for the red KO spark to appear, these attacks will instantly KO instead of dealing knockback, induce special zoom, and will produce a pink ink splatter-like effect instead of the standard KO spark. (Realistically, this would probably never be okayed, but shush.)
The Culprit can crawl.
Ground Attacks
Jab:
Forward Tilt:
Up Tilt:
Down Tilt:
Dash Attack:
Forward Smash:
Up Smash:
Down Smash:
Air Attacks
Neutral Aerial:
Forward Aerial:
Back Aerial:
Up Aerial:
Down Aerial:
(This moveset is too large to fit in one post I'm in tears)
Overview
The Culprit (also known as “The Cuer” in Danganronpa's gallery mode, “The Blackened” by frequent liar Monokuma, and occasionally “The Killer” or “The Suspect”) is a recurring “character” throughout the Danganronpa series. This shadowy figure acts as a stand-in to obscure perpetrators and preserve the mystery in various CGs and minigames. Most notably, The Culprit appears in the Closing Argument comic minigame in nearly every case. As this character appears in every game, possesses a vast amount of moveset potential, and doesn't explicitly spoil anything unless one already knows what their moves reference, they are unquestionably the best choice to represent the series.
In Smash Bros., The Culprit fights with the various improvised murder weapons used throughout the series. They also come equipped with some of the dastardly tricks various perpetrators have used to try disguising their crimes. As one would expect of attacks that caused instant or near instant death in the source material, The Culprit boasts extreme power in their Smash Attacks and select other moves as well. Uniquely, if these moves connect at high enough damage, the target is instantly KO'd instead of launched. As in the games, The Culprit aims to mess with their opponents by forcing them into situations where they have the upper hand and can deliver lethal blows.
Attributes
- Walk Speed: 0.895 (Between Sephiroth and Lucas)
- Initial Dash: 1.73 (Tied with Simon and Richter)
- Run Speed: 1.55 (Tied with Min Min and Kazuya)
- Traction: 0.115 (Tied with Kazuya and Fox)
- Short Hop Height: 14 (Tied with Byleth)
- Jump Height: 29.9 (Tied with Ike)
- Double Jump Height: 32.5 (Tied with Cloud, Villager, and Isabelle)
- Fall Speed: 1.76 (Tied with Incineroar and Banjo)
- Fast Fall Speed: 2.84 (Between Ridley and Bowser)
- Gravity: 0.093 (Between Hero and Ike)
- Air Speed: 1.014 (Between Squirtle and Corrin)
- Weight: 96 (Tied with Pit, Wii Fit Trainer, and Ivysaur)
Fighter Ability: Graduation - Some of The Culprit’s moves are Lethal. If these moves connect and the opponent is damaged enough for the red KO spark to appear, these attacks will instantly KO instead of dealing knockback, induce special zoom, and will produce a pink ink splatter-like effect instead of the standard KO spark. (Realistically, this would probably never be okayed, but shush.)
The Culprit can crawl.
This is based on DR2 Chapter 1, where The Culprit briefly stands in for Nagito crawling under the table in a CG.
Ground Attacks
Jab:
The Culprit throws a punch with their left hand. Low range, but solid damage for a jab. Based on how The Culprit breaks down a door in DR2 Chapter 5’s Closing Argument.
Forward Tilt:
The Culprit swings a sheathed replica sword overhead in front of them. Resembles Link's forward tilt, but The Culprit does not swing all the way to the floor. Has a unique gold hitspark and is one of The Culprit's fastest moves, but does low damage. If struck while holding an item, the opponent will automatically drop said item and they'll be stunned before being launched, giving The Culprit extra hit advantage. Based on how The Culprit disarms Sayaka Maizono in DR1 Chapter 1, further referenced with the move’s added plus frames if the target is carrying an item.
Up Tilt:
The Culprit swings a plank of wood overhead in a fanning motion, striking in front of them. This resembles Cloud’s forward aerial, just done on the ground, starting earlier and not striking as low. Based on the strangely recurring use of wood planks to knock out victims in DRV3, though with the height this move ends at, is more specifically referencing DRV3 Chapter 3, where The Culprit uses a floorboard to knock out Angie Yonaga.
Down Tilt:
The Culprit pulls out a lint roller and quickly rolls it in front of them. If the roller overlaps a small item, The Culprit will automatically pick it up. Based on DR1 Chapter 1, where The Culprit uses a lint roller to clean up hair from the crime scene. The picking up function derives from the roller “picking up” evidence, but was also implemented to synergize with forward tilt in a humorous way.
Dash Attack:
The Culprit leaps forward, attempting to grab, tackling opponents on the way. This move functions as a hit grab during its early frames, and if the grab connects, The Culprit will force their opponent to the ground. Based on DRV3 Chapter 5’s Closing Argument, where The Culprit briefly fights Kokichi Oma.
Forward Smash:
The Culprit pulls out a blunt object, lifts it overhead, and slams it in front of them. Much like Peach's forward smash, the object used is chosen depending on how the move is angled: aiming up uses a large hammer, no direction uses a metal baseball bat, and aiming downward uses a dumbbell. The hammer has the greatest range and deals high damage at the head but lower damage on the handle. The baseball bat is the most consistent but has a lower potential damage output than the other two options. The dumbbell does the greatest damage and knockback, KOing well under 60% in most cases, but has very poor range, about the same as jab. All variants of this move are Lethal. Based on the various blunt object kills throughout the series, specifically referencing Hifumi's death in DR1 Chapter 3, Mahiru's death in DR2 Chapter 2, and Chihiro's death in DR1 Chapter 2, respectively.
Up Smash:
The Culprit pulls out an iron skewer and stabs upward multiple times in quick succession. Similar to the up smashes of Hero or Simon, this is incredibly powerful, especially at the tip and if all hits connect, but can be tricky to land due to its vertical hitbox providing very narrow horizontal coverage. This move also resembles Shredder's strong up attack in NASB. This attack’s final hit is Lethal. Based on the Impostor’s death in DR2 Chapter 1.
Down Smash:
The Culprit stabs downward in front of them with a kitchen knife, aiming for the opponent's stomach if they were seated (assuming they're of normal human build). This low angle makes this move only effective on grounded targets, but it can easily hit shorter characters due to the angle. Though the quickest of The Culprit’s smash attacks, it has low range and KOs the latest in most cases. However, should this attack hit a downed opponent, it will do increased damage and knockback. This attack is Lethal. Based on Sayaka Maizono's death in DR1 Chapter 1.
Air Attacks
Neutral Aerial:
The Culprit kicks their left leg out while leaning back slightly. Standard kicking nair, but angled slightly upward. Based on a pose The Culprit does during DR2 Chapter 4’s Closing Argument.
Forward Aerial:
The Culprit swings a shot put ball in front of them. Very strong, but has low range and is a bit sluggish. Launches vertically similar to Dr. Mario’s forward air. This move is Lethal, and is The Culprit’s only Lethal aerial. Based on Rantaro Amami’s true cause of death as depicted in DRV3 Chapter 6’s Closing Argument.
Back Aerial:
The Culprit pulls out a crossbow, turns around, and shoots behind them. This move is a projectile, similar in function to Villager’s slingshot, but it is noticeably stronger at the cost of being slower to fire. Based on DRV3 Chapter 5, where The Culprit assembles a crossbow and fires it to wound Kokichi Oma.
Up Aerial:
The Culprit swings a plank of wood overhead, fanning in front of them. Somewhat resembles Cloud’s up tilt but done in the air. Has a wide reach, but isn’t very strong. As with up tilt, this is based on the recurring use of wood planks to knock out victims in DRV3, though this more closely resembles how The Culprit knocks out Ryoma Hoshi in DRV3 Chapter 2.
Down Aerial:
The Culprit stomps downward with both feet. Functions similar to Captain Falcon’s down air in that the sourspot sends horizontally, while the sweetspot spikes. Based on DRV3 Chapter 3, where The Culprit stomps on a rigged floorboard to kill their trapped victim.
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